Tuesday, February 1, 2011

Additional Zone Read Footage

Wednesday, January 19, 2011

Mullen/Meyer Spread Trap Game

Continuing to build off of the Dan Mullen / Urban Meyer Spread Running Game basics is the trap game.  There are three main plays: trap, wrap, and counter.

Play #1:  The Trap

10/11 Trap

The 10/11 Trap is based off of the old fullback trap of the I and wing-t teams, one of their most effective plays.  This play is a quick hitting killer, punching the ball right up the gut of the defense. 



The reason that the trap is so effective out of the Mullen/Meyer spread is because it give the same backfield action as the Zone Read.  The quarterback is still going to read the DE and follow through on his fake to freeze that DE, allowing the OT to be an extra blocker in the play.  The unique twist on the Mullen/Meyer trap is how the PST also does not block the DE, allowing him to get to the second level and block a linebacker/safety. 

When trapping, the player that will be trapped is the 3 technique, or the man outside of the offensive guard. 


10/11 Trap to the 3-tech:
C - Blocks back
PST - Pass set, rip through the inside shoulder of end, to the 2nd level first threat
PSG - Rip through the 3 technique to the Mike 
BSG - Traps the 3-tech
BST - Sifts up to Mike
QB - Step up and make exchange look like zone read, and carry out the fake. Hold the DE.
RB - Step up and at the center's near leg, run downhill and take handoff, reading
trap block.
WR - Block man on with inside zone rules

An adjustment that can be made to make this a quicker hitting play is to cheat the  QB & RB up their alignment slightly.  A great 3rd down play when teams are expecting pass.  


13/14 Trap to the 1-tech:
Defenses have a way of finding tendencies, and teaching their players how to read what is going on with the offense.  A lot of defensive coordinators will let their team know that the offense will trap to the 3 technique only.  Mullen/Meyer answered this problem with extending their trap to the 1 tech side, and trapping out to the 5.  Below is the example, keeping the backfield action the same and adjusting the rules for the linemen.  




13/14 Trap to the 1-tech:
C - Blocks back to the 3-tech
PST - Rip through the inside shoulder of end and down to the playside Mike
PSG – Blocks back to the 1-tech
BSG - Traps the 5-tech
BST - Sifts up to Will
QB - Step up and make exchange look like zone read, and carry out the fake. Hold the DE.
RB - Step up and at the center's far leg, run downhill and take handoff, reading
trap block.
WR - Block man on with inside zone rules



Play #2:  The Wrap

15/16 Wrap

Mullen/Meyer Spread Running game’s goal is to continue to put the defensive in conflict.  The offense specifically is putting the DE, or 5-tech into conflict.  It is tough to play that 5-tech   when you are working against the zone read, holding the edge for the defense, or being asked to rush outside and contain the QB, and all of a sudden the Offensive Tackle over you is influence blocking you out.  Putting that 5-tech in conflict causes major problems and the defense’s worst nightmare: HESITATION.
The play is designated WRAP because the backside tackle "WRAPS" up and through the hole, leading on the linebacker.  







15/16 Wrap:
PST – Influence block the 5-tech
C & PSG - Combo shade(1-tech) to backer
BSG -Base 3-tech
BST - Pull and Wrap to frontside backer
RB -  Cross QB and take ball, read “wrap” tackles block and accelerate through hole
QB - Give ball to RB and follow fake through to backside DE
WR - Block man on with inside zone rules


Play #3:  The Counter


15/16 Counter


Mullen/Meyer’s counter is based off of the old “Nebraska Counter” or “Counter Trey.”  This refers to the offensive line rules, and requires the backside guard and tackle to pull.  The guard is to kick out and the tackle is to lead up.  Mullen/Meyer have taken this principal, and applied it to their spread offense.  The key, is the RB’s ability to take the handoff, plant, and change direction to follow the OT’s lead block.  This is not something that all running back can do, and requires a lot of athletic abilities. 





15/16 Counter:
PST – Down block the 3-tech
PSG - Down block to LB
C-  Block back on shade(1-tech)  
BSG -Pull and trap 5-tech
BST - Pull and Wrap to frontside backer
RB -  Cross QB and take ball, cut and follow “wrap” tackles block and accelerate through hole
QB - Give ball to RB and follow fake through to backside DE
WR - Block man on with inside zone rules

Variations of Counter
With this cut being hard for all running backs to be able to perform, Mullen and Meyer expanded their offense using different formations and two back sets.  Below are some cutups of how they have used these trapping plays at Florida.  Notice in the first play, Florida is in 11 Personnel (1 RB and 1 TE) and motion to 21 Personnel (2 RBs and 1 TE), then running the Counter to the weak side.  













Coming up next.... the Option game out of the Mullen/Meyer Spread!  
Be sure to check out www.chiefpigskin.com



Tuesday, January 11, 2011

D-linemen Technique Numbers

Monday, January 3, 2011

14/15 Zone Read

Happy New Year!  I have spent the winter break enjoying a relaxing time with family and friends, and enjoying a TON of college football.  My plan is to break down the running and passing games of certain coaches and colleges for the next few months.  Each team and coach has a unique twist on the offense that they run, providing new wrinkles and adaptations. 

Starting off the new year, I am going to focus on Mississippi State’s drubbing of Michigan (and possible ending of the Rich Rodriguez era).  Mississippi State’s head coach, Dan Mullen, is an Urban Meyer disciple.  Mullen’s career included stops at Bowling Green, Utah and Florida following Meyer, as they both developed their brand of the Spread Offense, which I will entitle the Zone Read Spread. 

The Zone Read is not a brand new offense, but is one of the trendier offenses in college football.  The majority of the major programs have some type of Zone Read in their playbook, specifically if they run out of Shotgun.  The philosophy behind the Zone Read Spread is to attack the defense every play. Force all of the defenders to cover the entire field, protecting against the run and pass.

The base play for the Zone Read Spread is the 14/15 Zone Read.  This play is very tough to stop when the team has an athletic quarterback and running back tandem.  It is very easy to teach, and provides the quarterback with options running the ball and setting up the Zone Read Option. 

Below is the diagram for the base Zone Read Play vs. a 4-2 defense (or 6 man box) with a 1 High Free Safety. 


14/15 Read
With the inside zone read play being the base play, most of the run plays use the same blocking schemes. Therefore base zone rules are used.





Responsibilities for the Players
PST - Base block the 5-tech
PSG/C - Combo the 3-tech to the mike, the Center can make his reads and scoop directly to the Mike.
BSG - Base on Nose
BST - Has to block the B-Gap defender. He may make a "man" call which will block through the DE to Strong Outside LB.
RB - Aiming point is the outside leg of the PSG, reading the 1st DL passed the Center, always look for the cutback lane.
QB - Open and read backside C-gap defender. If End is blocked give, then carry out Fake.
Receivers: If on frontside of play, blocks as if the play were inside zone.  This means  the WR must block nose to inside number. If on the backside of the play, block as if the QB is keeping the ball. 

QB Read


QBs are taught to read the “5 Technique” which is the defensive end, or the end man on the line of scrimmage (EMOLS).  If the 5 technique squeezes the tackle’s release and chases the running back the quarterback is meshing with, the QB will pull the football and replace the 5 technique.  This is a way of reminding the QB to get downhill.  If the 5 tech does anything else, the QB gives the ball and carries out a downhill run fake to hold the pursuit.  


The QB’s technique is as follows:

1.  As the QB receives the snap, the QB will take a flat step toward the back.  This is called SHORT STEP, FLAT STEP.

2.  The QB  reaches the ball deep into the RB’s basket, snapping his eyes to his read.

3.  The QB rides the RB through while making his read.  If the 5 Technique follows the RB, the QB keeps it and runs with the football.  The rule behind this is “Squeeze and Chase, Pull and Replace”

The key to this place is securing the line of scrimmage with the offensive linemen and the quarterback making the proper read.

Teams that run the Zone Read practice the QB's reads over and over, using the Mesh Drill.  Below is an example of a Mesh Drill.



The Mesh Drill gives the QB an opportunity to receive the snap, read the DE, and work on ball handling with the RB.


I was not able to find cut ups of Florida/Mississippi State Zone Read but the following clip below is Zone Read cutups from the 2008 Oregon v. Oklahoma State Holiday Bowl, only of Zone Read Plays.  Enjoy!




Please do check out chiefpigskin.com for some of the best football coverage on the internet, and a chance to see my picture!  I plan to move into more of the base running plays out of Mullen/Meyer's Zone Read playbook in the upcoming weeks.



Tuesday, December 14, 2010

Continuing Cover 3- WEAK and CLOUD

Continuing on my series over Cover 3, is  Cloud and Weak.  The purpose of this is the confuse the opponent's quarterback, while maintaining similar/simple rules for the defense.

WEAK

Cover 3 Weak designates a change in assignment between the safeties and linebackers.  The FS now rolls down and takes the flat, freeing up the Will and Mike to take the hook/curl zones and the Sam to take the strongside flat.  With this, the Strong Safety ($) now has the deep 1/3 of the field. 





Cover 3 v. Boot Pass


Boot pass is a common playaction play at all levels of football.  It causes problems for a Cover 3 team, as the coverage is rotating away from where the receivers are running.  Also, it puts the Will (W) linebacker in a tough position, to play run or fly out to the flat right away.  Below is an example of Cover 3 v. Boot Pass.


Cover 3 WEAK v. Boot Pass

Weak is a great adjustment to teams that like to boot, attacking levels and leaking that fullback out into the flat.  Safeties are to line up in a pre-snap read of being two high.  As the quarterback starts his cadence, the FS will roll down into the box, taking care of the flat, and the FB.  




With this adjustment, it buys time for the linebackers to play run first, and not worry about that FB getting to quickly into the flat and past them.  As the play develops the $ will be running with the deep cross/post on their drop to the middle 1/3 of the field.  






CLOUD

In cloud, the safeties will roll to cover their 1/3 of the field.  The strong corner will squat, taking care of flat responsibilities.  One of my favorite parts of cloud is having that corner lining up deep (8-9 yards off of LOS) and buzzing their feet, reading the quarterbacks throw into the flat.  





Often times, when you see a huge hit out of a corner on a receiver, they are playing some type of squat corner in Cover 3 or 2.  Allowing that corner to line up deep,  read what is in front of him, and run downhill for the big hit or interception is an easy and great adjustment using Cover 3 Cloud.    








HAPPY HOLIDAYS


This concludes my discussion on Cover 3.  Hopefully I have provided you with some different twists on the coverage, and some examples of when these coverages are run.  These are simple adjustments to help your players play fast and aggressive.  Feel free to e-mail with any questions, thoughts, or ideas on upcoming topics.  Happy Holidays!  Coach Hjorth


Special Thanks
A special thanks goes out to Coach Albaugh and  http://www.chiefpigskin.com  It has been a pleasure writing for them so far this year and I look forward to many more opportunities.  







Monday, November 29, 2010

Continuing Cover 3- COVER 3 SWITCH

Sorry that it has been a while since the last post.  I was finishing up the 2010 season, in which we finished 11-1 and in the elite 8 of the state.

Building off of Cover 3, I wanted to discuss a few variations of Cover 3 that are great adjustments for teams to make while running it as a base coverage.  During the explanation of these coverages I will use a 4-3 Base Defensive Front.  

SWITCH
Switch alerts the Strong Safety ($) that he will "switch" responsibilities with the Sam (S) linebacker.  Thus the Sam takes the flat and the SS takes the Hook/Curl zone.  This type of coverage is effective against teams that like to attack the flat/curl zone.  Changing the responsibilities of these players causes confusion for the quarterback on his reads.  Also, when running switch, both safeties can line up deep, causing the QB to have a 2 high coverage pre-snap read.  A perfect example is below, a common bunch route seen out of trips/spread teams.

Bunch routes run vs. normal Cover 3:

With base cover 3, the $ is responsible for the flat (Arrow route).  The Sam picks up the sit route in his hook to curl zone.

Running switch allows the defense to change the responsibilities of the Safety and Sam, while showing a different pre-read snap to the QB (a 2 high look).  The $ can pick up the Sit route seeing it in front of him, and the S can pick up the Arrow route.  Here is an example:




Simple adjustments like this will provide the defense with the upper hand, and allow the defensive players to play more aggressively.

Coming up next.. Cover 3 Cloud

Thursday, October 21, 2010

Players become Playmakers in the Playoffs

The time is coming for playoff season to begin on the high school level.  Teams have been working towards the playoffs since the first weight was lifted at the end of the 2009 season.  It is a culmination of all the hard work, discipline, and enjoyment that a team has had during the regular season. 

During the regular season, as coaches, we have figured out which players fit best into positions and schemes.  The playoffs are a time for these players to play “Big.”  I believe that playing “Big” is best defined as making critical and crucial plays.  Big time players have a knack for making that key touchdown block or interception.  They use their will to motivate their teammates, and always find a way to make that big play.  Players like this are a great asset to a program, and can have lasting effects for years to come. 

The NFL calls these “Big” players playmakers.  They are the ball-hawks, the weightroom and video junkies that have been hungry all season for their shot at making “Big” plays.  A great example of a playermaker in the NFL last season was Tracy Porter from the New Orleans Saints.  He made two critical interceptions in the NFC Championship game and the Super Bowl (against legendary QBs Brett Favre and Peyton Manning) that helped propel his team to become champions.  When Porter was asked how he made the plays, he stated that he studied film and anticipated the routes.  He made himself into a playmaker, and helped his team become World Champions.      




As a coach, I like to challenge my players to rise to the occasion.  Each playoff game brings more pressure, and as a high school athlete, one can either fight or plight the pressure they feel during the playoff games.  You want them to fight for their teammates, coaches, school and community.  This is a trait in playmakers, they never quit, never surrender.  Encourage your athletes to use that pressure and nervous energy and convert it into playmaking energy.  This is the time of year to build confidence in your players, and they will have confidence in you.  If you follow this model, you will see your players turn into playmakers.    

Most importantly, enjoy this special time of year. 

Good luck to all the players and coaches around the country, and always rise to the challenge of being playmakers.-  Coach Hjorth